As with a lot of my generation, I grew up in an era that propagated a lot of technological advancements. Along with these innovations came new ways to experience stories. Most kids’ first video game consoles included something like a GameCube or, even older, a Nintendo 64. If you were me, you played Barbie: Secret Agent over and over on your parent’s computer whenever you could get the chance.(more…)
Anurzin: “Majority of my time in GG was spent on the Callisto team. It was a fantastic team and we had a lot of fun. I loved the tournaments, movie nights, etc. I’ll never forget that one time we watched The Descent and I was giggling/cackling at everyone screaming haha. Great movie. Just a lovely community ❤️”(more…)
Four hours, that’s all you need. Within that time you’ll experience a soundtrack that will inspire, a story bound to move even the most unfeeling person and artistry so uniquely gorgeous. There wasn’t a single element of the game that I disliked. Even the length, although I wanted the game to continue, seemed right.
[Editor’s note: This the conclusion to a two-part series by guest contributor, Zoe, originally written for the author’s Queer/Feminist Application to Art class.]
After establishing video games as an art form, we can begin to look at the bigger question: how do we read video games as queer art? The most obvious answer to this is to look at video games that present queer themes, even though they have been few and far in between, as the game making industry has continually been dominated by middle-aged white and Asian men (Clark). However, more and more games are beginning to incorporate queer themes into their characters and stories, such as The Last of Us 2 (2019) (IGN), which, in its gameplay trailer, made it clear that it would be heavily including details about the main character’s sexuality.(more…)
[Editor’s note: This is the first in a two-part series by guest contributor Zoe. It was originally written for the author’s Queer/Feminist Application to Art class. Check the blog next week for Part 2!] Video games are one of the most widespread media in popular culture to date. The depth Read more…
Frozen is known around Ganymede’s Girls as a member of the admin team and as the webmaster of the community’s official website, but you can now add “resident board game designer” to her list of official titles. She recently published her first game, Walking Doggos, a trick taking card game where, as a lazy dog walker, you try your best to do the very least. The Ganymede’s Girls Blog Team had the opportunity to chat with Frozen about her love for board games and what it takes to design your own game from scratch.
We play games for different reasons: for the incredible stories that take us deep into the world’s depths, for the pride of completion, for the relaxing monotony, for socializing, and for everything in between. It’s this question of “Why am I playing this game?” that I seemed to ask myself almost every time I booted up Hollow Knight. Before exploring my thoughts on the game, and eventually answering the burning question of “Why play?” I’ll explain a little about Hollow Knight.(more…)
I attended a large-scale LGBTQ conference a couple years ago where the first day was completely dedicated to racial justice. It was broken up into three sections: the first presentation was to the conference as a whole; then we broke up into race-based affinity groups; lastly, the day wrapped up with topic-specific breakout sessions. Although the opening session was very productive, I was skeptical of the affinity groups. While I didn’t doubt the need and benefit to affinity groups for people of color at the conference, I had doubts in white people being able to teach other white people about racial justice. However, I do think it ended up being a worthwhile endeavor. It was as much about reflecting on our past as it was learning how to be a better ally and people were surprisingly vulnerable in the ownership of their racism and privilege.