Reading Video Games as Queer Art – Part 2

[Editor’s note: This the conclusion to a two-part series by guest contributor, Zoe, originally written for the author’s Queer/Feminist Application to Art class.]

After establishing video games as an art form, we can begin to look at the bigger question: how do we read video games as queer art? The most obvious answer to this is to look at video games that present queer themes, even though they have been few and far in between, as the game making industry has continually been dominated by middle-aged white and Asian men (Clark). However, more and more games are beginning to incorporate queer themes into their characters and stories, such as The Last of Us 2 (2019) (IGN), which, in its gameplay trailer, made it clear that it would be heavily including details about the main character’s sexuality.

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Walking Doggos: Resident Ganymede’s Girls Admin Publishes Her First Card Game

Frozen is known around Ganymede’s Girls as a member of the admin team and as the webmaster of the community’s official website, but you can now add “resident board game designer” to her list of official titles. She recently published her first game, Walking Doggos, a trick taking card game where, as a lazy dog walker, you try your best to do the very least. The Ganymede’s Girls Blog Team had the opportunity to chat with Frozen about her love for board games and what it takes to design your own game from scratch.

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