Four hours, that’s all you need. Within that time you’ll experience a soundtrack that will inspire, a story bound to move even the most unfeeling person and artistry so uniquely gorgeous. There wasn’t a single element of the game that I disliked. Even the length, although I wanted the game to continue, seemed right.

This review will contain no spoilers or explanation of gameplay, but instead will convey to those that haven’t already played this game that it’ll be an experience you’ll not forget for some time. While many single-player games, such as Hollow Knight, Breath of the Wild, and The Witcher III take houurs and hours to complete, GRIS only needed four.

First, the soundtrack. When the game first loaded in it became clear I’d need to very quickly adjust the sound settings as the volume ran just a bit high for what suited me. Something made me pause though. During that pause I heard the first sound of our heroine’s voice completely in sync with the grandeur of the symphony around her.I’m not condoning listening to music at excessive levels, but there was something so captivating about the feel of the music as the game progressed.

Next, the story. Symbolism, symbolism, symbolism. This game doesn’t pull any punches either. The feelings it elicits are powerful and at some points not all that soothing.

Finally, the art. From the cover art alone, the game is instantly unique and eye catching. Colors are a very strong theme within the story that provide some of the most spectacular visuals of any game on the market today. There were moments throughout GRIS where stopping was necessary just to take in the sheer beauty of the game before moving forward.

GRIS very easily earned itself a place as one of my favorite games of all time.


Story:10/10
Replayability:5/10
Difficulty:2/10
Overall Experience:10/10
Hours to Complete:3 ½
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